As promised, here’s the third satire I mentioned I was working on. I think I need to work on being less heavy-handed. Thoughts?
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The cameras moved in dramatically on the host, preparing to air his latest groundbreaking interview. It was time to shine more light into the seamy underbelly of America’s true enemy.
“I’m Mutt Tackle, welcome to another edition of SitRep. Today, our topic is one of great importance.” He turned to face another camera, making his eyes very serious. “The youth of today are facing a scourge that is unprecedented in history. They are under attack by something so insidious, that no one can see the threat. No one, that is, except for me and tonight’s guest. I’d like to welcome renowned video game expert Tack A. Johnson.”
They switched cameras to show Mutt’s guest. An older gentleman with a distinguished look. He favored Mutt and the camera with a grandfatherly smile. “Good evening, Mutt. Good to be with you again.”
“Of course, of course. Now, we’ve talked before about the evils of video games and the companies who inflict them on our children.”
“That’s right, Mutt. These unscrupulous companies prey on our children. Our children would be perfect little angels if not for these murder and crime simulators. This trend is only exemplified by the latest abhorrent release by StoneSun Games.”
“You’re talking about SimCriminal?”
“Absolutely. A game that allows you to raise a child, even simulated, to become a criminal overlord has no place in this world.”
“Strong words, Tack.”
“Not strong enough, Mutt. This game will encourage a generation to become hardened criminals, leading to more prisoners in our already overcrowded jails.”
Mutt stroked his artfully cropped salt and pepper beard thoughtfully for a beat before gesturing towards his guest. “Some of your detractors have pointed out that the game is rated ‘M’, and therefore out of children’s reach. What would you say to these people?”
“Well, Mutt, first of all, I question these people’s motives. Obviously, they are in Big Gaming’s pocket. No one with a true conscience would even think of approving of these types of games. They are harmful in the extreme and just in poor taste.”
“Of course, but the rating, isn’t that a good thing?”
“Mutt, the rating isn’t the problem. The problem is the people who make this sort of tripe, and peddle it to our children. Much like drugs, games should be subject to government regulation.”
“Mm, interesting thought. What about those who would say that is an unwarranted increase in government, and would require an increase in taxes?”
“Isn’t our children’s future worth a tax increase?”
“I don’t think anyone could justifiably argue otherwise.”
“Unless they had a pro-Big Gaming agenda. I say to those people that they ought to be ashamed. Putting money before children.”
“Shameful.”
“If we don’t think of the children, Mutt, who will?”
“Very convincing argument, Tack. So, let’s go into this SimCriminal a little. Let people know why this game should be avoided.”
“Right, Mutt, though I have made the argument on your show before that all games should be avoided. Anyway, SimCriminal. The game starts by allowing the player to create a character. A child character, in fact.”
“Playing God, then?”
“Absolutely. Having your in-game character be a child is a blatant attempt at marketing to children, then to have the player ‘create’ the child character? An obvious push for the Atheist Agenda.”
“So, this game not only encourages criminality, but Atheist Agendas? Shameful!”
“That’s just the tip of the iceberg, Mutt. The game allows the player the option to kill their character’s parents. This could lead to more children becoming homicidal maniacs! Not to mention that you follow this character throughout his simulated life, encouraging bad choices and outright anti-social behavior.”
“It doesn’t stop there, does it?”
“No, it does not. There are numerous instances of ‘quests’ where your character must pull off famous crimes from history.”
“It sounds like the wrong message to be sending to our youth. Opponents to your criticism of the game point out that there are multiple game paths, one of which leads you to become a kind of vigilante, combating crime in a way.”
“It’s true, the game has this, however if one looks at it, the vigilante path is much more challenging, and as you know, Mutt, all these video games our children play make them lazy, so they are less likely to play something more challenging. Even if they did, the path is still encouraging deplorable amounts of violence.”
“Well, I applaud your efforts to get the word out to parents about this horrible game, Tack. Always a pleasure to speak with you.”
“Of course, Mutt. Anything for our children.”